Thanks to the SimRacing Telemetry (SRT) app by UNAmedia, telemetry finally arrives in the MotoGP18 video game. Dorna Sports and Milestone are doing a great job and effort to bring motorcycle simulation (MotoSimRacing) to the same level as car simulation (SimRacing). SRT is available for PC, Mac, iOS, and Android devices, and is compatible with PC, PlayStation 4, Xbox One, and Mac. The download is free, but we’ll have to pay €9.99 for each game we want to configure.
Telemetry refers to the data generated by the motorcycle on each lap. A MotoGP bike generates data from over 30 sensors installed (engine temperature, tire pressure, suspension, lean angle, and many more). Unlike Formula 1, telemetry in MotoGP is not viewed from the pit in real time, but is extracted or dumped from the ECU when returning to the box and is studied afterward.

This app allows eSports enthusiasts to access the necessary and understandable data to improve our lap times, just like MotoGP riders do.
SRT records, compares, and saves the data of each lap so we can review them later. We can compare the data from two laps to see where we can improve. Additionally, they can be projected on a recreation of the track for a clearer and more visual interpretation thanks to the different colors.
In this way, we can see by sectors where we brake and where we start to accelerate. By comparing with other laps, we can see if we can brake later, start accelerating earlier, enter the corner wider or tighter to gain traction for the next one, and many other factors that will allow us to gradually shave off tenths from the clock. As we all know, a few tenths in each sector can turn into seconds per lap.

A few of the available data to measure in MotoGP18 are:
- Lap number
- Lap distance
- Lap time
- Invalid lap time
- Global position
- Speed vector
- G-force vector
- Race position
- Throttle
- Gear
- RPM.
- Tire compound
As a note for those less attentive: the MotoGP 18 eSport began on July 18 with the first event at the Austin Texas and ended on the 22nd. It’s currently in the second event at Sachsenring from July 25 to 29.
Until now, all hardware and software development was focused on car games like Project Cars, Assetto Corsa, iRacing, etc. But luckily, it seems that interest is starting to grow in motorcycle video games—great news for us.
The MotoSimRacing world is starting to gain traction to reach the level of SimRacing, as until recently all efforts were focused on car racing fans. Step by step, and with the community we’re all building, we’ll be just as relevant—or even more.
