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MXGP Pro: the motocross simulator

Once again, the official game of the Motocross World Championship hits the market, and as expected, Milestone is in charge of development. In this edition, according to Milestone, players’ feedback has been taken into account, and official riders like Antonio Cairoli, Tim Gajser, and Gautier Paulin have participated in the development.

They’ve dropped the numbering and now present the new title as MXGP PRO, which hints at a complete overhaul of the saga. This is their second game using the new Unreal Engine 4, after the launch of MotoGP 18 (you can read our review here.)

New Physics

Thanks to Unreal Engine, the game now features new physics never before seen in an MXGP title. Just like in MotoGP 18, physics play an important role in gameplay—you’ll need to control the rider and their position precisely, especially during jumps to avoid crashing, use the scrub technique correctly to regain speed quickly, manage independent brakes, and deal with the bike's reactive grip on the track.

Gráficamente pese a usar también Unreal Engine ha salido mejor que el MotoGP 18, tiene un mejor acabado y un mejor degradado del terreno, en cuanto a la iluminación también se ve mejoras y muy asombrosas sobre todo cuando es de noche.

The AI opponents have also been reworked to be more aggressive and have more powerful bikes to match or surpass your performance.

It seems that Milestone is getting the hang of Unreal Engine, although crashes still feel off, as the rider animations still resemble crash test dummies rather than realistic physics.

The Content

As in previous editions, everything revolves around Career Mode, where you build a reputation in the Motocross championship, backed by your own team and a manager in the form of an assistant who keeps you updated on your goals. Of course, there are also sponsors who reward you with extra fame if you complete a series of additional and slightly harder objectives.

This time, Career Mode is split into two versions, aimed at two different audiences:

  • PRO Mode: The big new feature and the reason for the name change—physics are now more realistic than ever, approaching true simulation.
  • Normal Mode: They’ve kept the traditional, more arcade-style gameplay, ideal for casual players.

It's worth noting that rewards differ between the two modes.

Outside of career mode, you have Time Trials, individual Grand Prix races, or the ability to create your own championship by selecting tracks from the full official list—14 tracks in total (based on the 2017 championship, hence missing tracks like Redsand in Valencia).

As for multiplayer, there’s not much innovation: only Grand Prix and Championship modes are available.

One new feature aimed at beginners is the Compound, a wooded free-ride zone of 1 km², where you can train, practice, and hone your skills to become the best.

The mechanical customization options are extensive. You can adjust things like power delivery curves, brake response, suspension, and more. All components are from real championship brands, and according to Milestone, these parameters are based on real-world data and measurements.

Other improvements include vibration feedback through the controller that reflects the bike’s behavior, improved engine sounds, and better controls. All of this suggests that this is more than just an update—it’s a new version altogether.

It looks like this new game takes a step forward compared to previous releases and enhances the player experience. Now we wait to hear what the community and expert players in the genre have to say.

This year, Milestone is releasing three new motorcycle games: after MotoGP 18 and MXGP PRO, RIDE 3 is coming soon—three totally different games.