We tell you the differences between the arcade version and the consoles

Valencia. In 1987 SEGA launched one of the best arcades of the decade of the 80s. It was a clear improvement of the original game for arcade machines, Hang On. At that time the pockets of thousands of kids were empty trying to overcome each of the four available circuits.

Later, as a result of the great success recorded in the arcade, different versions were released for the video consoles of the moment. Specifically, SEGA gave license to release copies for its own Mega Drive, Commodore Amiga, Atari ST, Macintosh, ZX Spectrum and Amstrad CPC. In recent years we have experienced the rise of nostalgia for the retro and this has led to the birth of versions for the virtual consoles of PlayStation, Xbox, Wii and Nintendo 3DS.

Super Hang On has two versions, one shorter for the recreational and another much more extensive for home entertainment systems.

super hangOut Cabinet

SOURCE: retroporuntubo.com

What were the differences between the two versions?

Super Hang On Arcade

  • The number of circuits is four, one for each continent.
    The sectors of each circuit are shorter than in the console versions. Of the four, the shortest is from Africa. The longest extension is that of Asia.
  • The players can reach a maximum speed of 280 Km / h, although when pressing the button ‘Turbo Boost’, the speed increases up to 324 Km / h.
  • At the time of starting the game, the player has the option to choose the soundtrack that will accompany him in his game. Four are the tunings to choose.

Super Hang On Original Mode

  • Unlike the arcade version, the optimized for consoles has nine instead of four tests.
    While in the recreational Super Hang On there was a time limit, in the domestic version there is no need to worry about this fact.
  • The bikes are basic, do not have the mode ‘Turbo Boost’, and as the player progresses in the game gets better to get a bike with the built-in turbo mode.
  • The bikes are modular and the parts and components are interchangeable.
    The goal is to overcome the seven rivals with which you have to measure yourself. In the case of winning the rivals, you rise in popularity and vice versa, if you win you are degraded.
  • As in the past it was not possible to save the games, it was necessary to enter a code to load the game from the last point played on the previous occasion.


Super Hang On had different ‘crossovers’ in games developed under the seal of SEGA. For example, in the ‘Power Drift’ game, the Super Hang On motorbike is hidden. To unlock it is necessary to be a leader in the first five sectors of circuits A, C and E. In Sonic Raiders also appears and in the game Ayrton Senna Super Monaco GP II, there is a way to run with the bike without altering the system game.

According to the region and platform in which the game had been distributed, the end saved a peculiar scene. In the European version, after concluding the game, the pilot took off the case and revealed that he was really an old man with a beard and smoking a pipe. In contrast, in the game of Mega Drive the pilot turned out to be a woman.

In short, we are facing an arcade video game full of hours of fun and that for the time had a remarkable graphic quality and fluency. If you have not played it in the original versions of the 80s and 90s, we recommend that you download it from the virtual consoles of the current generation.


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